Changelog
v 1.71 (current)
Bug Fixes:
- Bugs fixed in debug mode when the "Simple" workflow is selected 
v 1.70
Added features:
- During quick editing, the volumes that are visible in the editor camera are recalculated first (prioritized view) 
- Scene GUI for adding/removing objects that bound the scene from below (Tools -> Magic Light Probes -> Scene GUI) 
- Managing a list of objects that bounds the scene from below from the main component interface 
Bug Fixes:
- Fixed a bug in the inspector of the "MLP Quick Editing" component, which did not allow it to display correctly 
- Errors in the algorithm for arranging probes along geometry are fixed 
- Compute shaders do not work on OpenGL < 4.3 for Windows and Linux. For macOS only Metal Render is supported. Software verification added 
- A method has been found in the search code for probes located below ground/floor that slows down the system if there are many objects on the scene. 
- Errors in the "MLP Quick Editing" component - index out of range 
- The wrong plugin’s work path makes it impossible to work system correctly 
v 1.68 (micro patch)
Added features:
- Added workflow switch - Simple (quick and easy); Advanced (slower and more accurate) 
v 1.67
Added features:
- After clicking the "Add Volume ..." button in the manager, a new volume is created in front of the camera 
Bug Fixes:
- Data for quick editing is saved even after a scene is reloaded 
v 1.66
Added features:
- Added the ability to forcibly disable an algorithm that tries to automatically prevent light leaks through walls 
Changes:
- Added an example of an indoor scene 
v 1.65
Added features:
- More visual display of volumes on scene 
- Handles for volume size control 
- Ability to quickly edit the distance between the probes in the corners 
- Cancel button during volumes combining process 
Bug Fixes:
- In some cases, the probes are erroneously placed below the level of the probe ground/floor 
- The "MLP Quick Editing" component recalculated only for the last part of the total volume 
- Errors in the search algorithm for probes at the range borders of the light source 
Changes:
- The option to adjust the distance between the probes in the corners (Corners Probe Spacing) is again available 
- Important documentation changes (be sure to read the Quick Start section before use) 
v 1.6
Added features:
- Quick editing of volume parameters after calculation - Equivalent Volume Filling (GPU) 
- Unlit Volume Filling (GPU) 
- Color Threshold 
 
- GPU acceleration for some passes of calculation 
- Display progress in editor status bar 
Bug Fixes:
- In rare cases, probes were erroneously placed inside the geometry 
- Incorrect partner volume for a light source 
- Probes removed from combined volume after scene reload 
- Incorrect type of light source in HDRP mode 
Changes:
- Temporarily disabled the ability to set the distance between the probes in the corners 
v 1.5
Added features:
- The calculation can now be performed even if the editor window is out of focus 
- Ability to quickly edit in real-time some parameters of the calculated volume (in the current version it is only "Color Threshold") 
- The light sources in the "Lights" tab of the manager are now sorted by type and mode 
Bug fixes:
- A pop-up window asking to add plug-in main component to the scene in the prefab editing mode 
Changes:
- Recalculation of automatic volume separation is started only after the mouse button is released 
v 1.4.3
Added features:
- HDRP Light Source Support (experimental) 
v 1.4.2
Added features:
- Added ability to install probes in manual mode with one click ("MLP Combined Volume" component) 
Bug fixes:
- The "MagicLightProbes.DependencyChecker.DoesTypeExist()" method throws an exception in some cases, which blocks code compilation 
- The first time you add the "MLP Volume" component to the scene, all non-static objects are deactivated 
- Minor fixes in DependencyChecker.cs file 
v 1.4.1
Bug fixes:
- Non-optimal code in the "Find Geometry Edges" pass (with a large number of objects on the scene, the editor freezes for a long time) 
Changes:
- ETA calculation algorithm is now more accurate 
v 1.4
Added features:
- Saving a scene before calculation 
- ETA for calculating automatically divided volumes 
- Volume optimization for mixed lighting 
Bug fixes:
- Terrain irregularities are perceived as geometry edges 
- Colliders are still duplicated in debug mode 
- Geometry intersection detection does not work correctly in some modes 
- On some objects marked as static, colliders are duplicated during the calculation 
- Restoring scene state after calculation in "Debug Mode" works with errors 
- Violation of the queue for calculating volumes (when there are several on the scene) 
- Culling by equivalent color works with errors 
- Wrong progress counter in Removing Unused Points pass 
- The endlessly repeating warning "This component will be automatically disabled when baking." When the main component is disabled in hierarchy 
- Invalid value of probes number counter after calculation 
- Warning in console "Releasing render texture that is set to be RenderTexture.active!" 
- Errors in the console after building the project 
Changes:
- Minor changes in the interface of the main component 
v 1.3
Added features:
- Lock settings during calculation 
- Automatic division of large volumes into smaller ones 
- Customizable spacing between probes in corners 
- Removing probes with equivalent color neighbors 
- New component "MLP Force Save Probes" for objects that need to be forced to evenly fill probes 
- Automatic installation of probes at the edges of the geometry 
Bug fixes:
- Incorrect light source type assignment in "MLP Light" component 
- Scripting Define Symbols are not assigned at the right time (Added ability to force dependency checking) 
- Some disabled objects are not activated after calculation 
- Progress in "Debug Mode" now displays correctly 
- Erroneous message that the light source is outside the calculation volume 
Changes:
- Manager window moved to Tools -> Magic Light Probes -> MLP Manager 
- Added menu item for forced dependency checking Tools -> Magic Light Probes -> Check Dependencies 
- Added menu item Tools -> Magic Light Probes -> About MLP... 
v 1.2
Added features:
- Bakery GPU Lightmapper integration (support all light types) 
- Probes optimization after volume combination 
- More visual display of Gizmo for some light sources 
- Highlighting console MLP messages 
- Detailed progress bar in the manager 
- New "Global Settings" tab in the manager (editing general settings for all volumes) 
Bug fixes:
- Invalid demo shader 
- Fixed bugs in probes placement algorithms 
- Fixed a bug due to which the baking involved probes that should have been disabled 
Changes:
- Manager window moved to Windows -> MLP Manager 
v 1.1.0.1
Bug fixes:
- Uncontrolled duplication of an object "-- MLP Combined Volume --" in 2019.2 or newer 
v 1.1
Added features:
- Duplication to a specified height with a given step 
- The calculation mode "One by one" (for a large number of volumes on the scene) 
- Progress bars in the manager window 
Bug fixes:
- The manager window does not update the list of volumes when the volume is duplicated on the scene 
- Rare cases of light probes placement far beyond the volume 
- Double light probes near geometry 
- Uncontrolled duplication of an object "-- MLP Combined Volume --" 
- Invalid shader for displaying light probe positions in debug mode 
- Exception during scene unloading 
- Error restoring scene state after calculation 
v 1.0
First release.
Last updated
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